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Not just iOS. Almost all devices these days have hardware encoding/decoding for h.264. Webm and ogg just don't have that level of penetration. From strictly an
by jjcm 13y ago
Not just iOS. Almost all devices these days have hardware encoding/decoding for h.264. Webm and ogg just don't have that level of penetration. From strictly an experience standpoint (disregarding the politics of it all), h.264 will give users a better experience pretty much across the board. All of nvidia’s kepler-class GPUs have dedicated h.264 hardware. Both Intel and AMD have GPU accelerated solutions for h.264.
For ogg and webm, not so much. I think it's smart that wikipedia is discussing moving to this, as it'll make it more accessible.