4 ms·
yea the upwards pricing model has this strange assumption that indie games will get a cult following, whereas in reality there are not a ton that have much repl
by fat0wl 13y ago
yea the upwards pricing model has this strange assumption that indie games will get a cult following, whereas in reality there are not a ton that have much replay value.
i consider Fez to be one of the better indie games I've encountered. it cost a few bucks, probly wouldnt have bought it if it were more. after playing for a while i thought it was aesthetically pleasing but after realizing the task of the game & how id have to decipher these things it kindof seemed like the conclusion was already mentally within reach & playing it out would be sortof laborious.
the reason high price tags fit high-budget games is they make the missions nuanced enough that even if the game is a flop there is enough variation to keep you entertained, as a lot of manpower went into the features of the engine
i like the concept of indie games but i'm too skeptical to get one with a high price tag only to find that its focused around 1-2 core tasks and therefore barely worth the value whereas full-featured studio games have probably already dropped to the same price or below. prices are relative, its a competitive market
i'm all for ingenuity & creativity but any realist will note that lots of indie games are lacking in this as well