4 ms·
Do they really think that this will allow DRM that will take more than two days to crack? The only way they can truly use this to effectively DRM the game is i
by DarkShikari 17y ago
Do they really think that this will allow DRM that will take more than two days to crack?
The only way they can truly use this to effectively DRM the game is if all game logic was handled server-side (as in an MMOG), which for a popular game like Command and Conquer would require a gargantuan and costly server farm.
- tptacek 17y agoI don't think this is about DRM, it's about content protection; they want to do "interesting" (read $) things with achievements, but can't trust clients to do offline attestation. (I say this only because we've worked on content protection systems for other game titles from other publishers where protecting achievements was the goal, not preventing unauthorized copies. I don't really know what CC4 is really trying to do.) Still, titles like this should require warning stickers. "Will not play on airline flights."
- vaksel 17y agothis won't stop anything....the pirates will just setup a few servers in china and make all those achievements free.
- tptacek 17y agoEarning achievements on a Chinese server probably won't win you whatever prize money EA establishes for in-game achievements. I don't know. I didn't do any work on CC4. I'm just pointing out that there are issues besides copy protection that might lead a product manager to mandate always-on Internet access. Again: I think it's a dumb idea.
- blasdel 17y agoSteam's DRM is actually useful to me for multiplayer games -- losing your license is a pretty compelling cheating deterrent! They also devilishly only make bans randomly several days after you are caught, to dramatically slow the iteration cycle of someone trying to evade the detection system.