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Kind of related, I recently made a similar style of visualisation for 99designs.com - http://a.tiles.mapbox.com/v3/dhotson.d2013/page.html http://a.tiles.mapbox
by dhotson 13y ago
Kind of related, I recently made a similar style of visualisation for 99designs.com - http://a.tiles.mapbox.com/v3/dhotson.d2013/page.html http://a.tiles.mapbox.com/v3/dhotson.d2013/page.html
Once I got the data into PostGIS and aggregated into hexes (slightly harder than it sounds) it wasn't that big a deal to visualise using Tilemill and MapBox.
I haven't read the nanocubes paper yet, but it sounds much much faster than my approach using PostGIS. It took me many hours to import and process tens of millions of points in my visualisation. It'd be great to be able to turn something like this around in <10 mins.
Would this nanocubes approach work with hexes? (they look cooler IMO)
Offtopic: After all this, all I can think about—is making a Settlers of Catan MMO. ;-)
- cscheid 13y agoHeh, I had a conversation a few weeks ago with Jeff Heer, coauthor of a very similar paper where we talked about how to make this stuff work with hexes. I think it can be done, but the hierarchical part is a pain, and I'll need more than a HN comment to explain :) Look me up offline if you're interested and we can chat.