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IMO the best quantisation tools are bright183 (proprietary, by Epic for Unreal shared palettes) and neuquant. Wu unfortunately suffers from banding artifacts ve
by slashdotaccount 13y ago
IMO the best quantisation tools are bright183 (proprietary, by Epic for Unreal shared palettes) and neuquant. Wu unfortunately suffers from banding artifacts very badly for a low amount of colours with dithering off, the banding after applying bright looks much more acceptable.
More code to research: http://web.archive.org/web/20041010190217/http://www.geocities.com/SiliconValley/Program/8979/color/index.htm http://web.archive.org/web/20041010190217/http://www.geociti...
- leeoniya 13y agoneuquant is quite good for photos but does strange stuff with graphics and low color counts. in fact, the pool table example that's used to show how good it performs, RgbQuant does better on the details and with fewer artifacts at the expense of bsckground smoothness/banding. compare for yourself http://members.ozemail.com.au/~dekker/NEUQUANT.HTML http://members.ozemail.com.au/~dekker/NEUQUANT.HTML i'll check out bright183