2 ms·
As developer we tend to think it's "never the fault of the user". We have to design around human proclivities or else we would be neurologists or something. I a
by KaoruAoiShiho 13y ago
As developer we tend to think it's "never the fault of the user". We have to design around human proclivities or else we would be neurologists or something. I agree with the article that this is a problem that could be solved and should be solved.
Unfortunately I think the easiest answer is gamification, sure to create much gnashing of teeth.