3 ms·
Binary recompilation is hard, but it's been done (the 360 did this for the original Xbox, which was x86). Things that kill you are graphics and sound; particul
by kabdib 13y ago
Binary recompilation is hard, but it's been done (the 360 did this for the original Xbox, which was x86).
Things that kill you are graphics and sound; particularly texture formats (which you don't have the CPU horsepower to convert) and sound (the 360 has a ton of voices in hardware, and this is difficult to emulate in software).
Personally, I don't think it's impossible. But it'd take the right people a couple of years to make it actually work.