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In 1985 I shoved quarters into a Gallaga machine, one after the other, without a second thought. Now, even though apps offer unlimited play, like the author, I'
by rodyancy 17y ago
In 1985 I shoved quarters into a Gallaga machine, one after the other, without a second thought. Now, even though apps offer unlimited play, like the author, I'm hesitant to pay $1.99 for one.
- cturner 17y agoIt was all incredible then and there was a value to the experience which is far cheaper these days. Further, you are fearful of getting suckered into something that's a thirty second glance and which you realise is rubbish. The 'desktop' real-estate on the phone is precious and you don't want it to be cluttered with rubbish but on the other hand once you've paid for something you won't get rid of it because you've paid for it.
- there 17y agowhat if you paid a quarter to buy it and then every time you lost, you had to pay another quarter with the new in-app purchases, just like an arcade game? if you beat the game on one quarter, you'll own it and not have to pay any more. if not, eventually you'll "put in" 8 quarters and own the game.
- alain94040 17y agoFunny idea. That might actually work with the new 3.0 APIs.
- superkarn 17y agoFor some reason, I find "4 quarters" to be "cheaper" than than "$0.99". Maybe it's because I associate quarters as disposable and any dollar amount in $x.yz format to be more significant. I wonder what the effect would be if in the App Store a developer has the option of pricing the game as "4 quarters". It could be the same illusion that $99 seems so much cheaper than $100.