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> you have to build it yourself With great power comes great responsibility. Also, you are wrong about the lack of developer activity - unless you meant Zipli
by fit2rule 13y ago
> you have to build it yourself
With great power comes great responsibility.
Also, you are wrong about the lack of developer activity - unless you meant Zipline themselves, but we MOAI heads all know that Zipline are too busy making real products with MOAI at this point. Besides Zipline, the MOAI-using community is flourishing .. there is a de-facto effort to address the issues you mention (Binary SDK releases being one of the most important ones), and there has been a lot of progress in the last 6 months towards merging everyones' branches.
>At the very least some of them could get together to coordinate stewardship of the project, something which seems completely lacking right now.
Pay more attention to the forums at getmoai.com if you think this is the situation at the moment, because actually there is stewardship occurring by some of the core MOAI guys. The effort to pull all requests into a new branch and prepare for a community-release is definitely well under way, and you may indeed see the issues you brought up, addressed properly in a few weeks. MOAI is in the transition stages from being a proprietary (yet open) software stack developed by a single company, towards a proper community-supported effort like we all know and love. This will happen.
- lobster_johnson 13y agoI'm glad that things are better than they seem. I had a bad experience years ago with the Genesis3D engine, which was similar to Moai -- open source, really easy to get productive with, an enthusiastic community. Then the company changed its strategy, abandoned the open source version, and the whole thing just collapsed. I wouldn't want to see the same thing happen with Moai.