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As an aside: Moai is great, but it has a problem with lack of developer activity, to the point that a cynical person could (especially with the abrupt shutdown
by lobster_johnson 13y ago
As an aside: Moai is great, but it has a problem with lack of developer activity, to the point that a cynical person could (especially with the abrupt shutdown of Moai Cloud) consider it to be abandoned.
For example, the current official Moai site's link to the downloadable SDK is broken, and there is currently nowhere to download the SDK; you have to build it yourself. There isn't even a proper official release beyond 1.3. And the current master branch has a bunch of outstanding issues, such as a Lua/C-binding-related segfault and the fact that you can't build the code with XCode 5.0.
Right now there are several unofficial forks that could become the new master. Unfortunately, of all the game companies that use Moai, very few of them seem to be contributing code back. At the very least some of them could get together to coordinate stewardship of the project, something which seems completely lacking right now.
- fit2rule 13y ago> you have to build it yourself With great power comes great responsibility. Also, you are wrong about the lack of developer activity - unless you meant Zipline themselves, but we MOAI heads all know that Zipline are too busy making real products with MOAI at this point. Besides Zipline, the MOAI-using community is flourishing .. there is a de-facto effort to address the issues you mention (Binary SDK releases being one of the most important ones), and there has been a lot of progress in the last 6 months towards merging everyones' branches. >At the very least some of them could get together to coordinate stewardship of the project, something which seems completely lacking right now. Pay more attention to the forums at getmoai.com if you think this is the situation at the moment, because actually there is stewardship occurring by some of the core MOAI guys. The effort to pull all requests into a new branch and prepare for a community-release is definitely well under way, and you may indeed see the issues you brought up, addressed properly in a few weeks. MOAI is in the transition stages from being a proprietary (yet open) software stack developed by a single company, towards a proper community-supported effort like we all know and love. This will happen.
- lobster_johnson 13y agoI'm glad that things are better than they seem. I had a bad experience years ago with the Genesis3D engine, which was similar to Moai -- open source, really easy to get productive with, an enthusiastic community. Then the company changed its strategy, abandoned the open source version, and the whole thing just collapsed. I wouldn't want to see the same thing happen with Moai.