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People run into each other all the time with laser tag and people can actually see each other in that case. I would be concerned about people running into each
by mey 13y ago
People run into each other all the time with laser tag and people can actually see each other in that case.
I would be concerned about people running into each other and into physical objects because of their lack of visual feedback on their reality.
Say for example, two people facing each other with a virtual wall between them. If both accidentally try to walk "though" the wall they would simply collide with each other, potentially causing injury or damage to equipment.
Not to be a buzzkill, I'd love a system that actually could support this, in theory a large room with many freedom of movement devices (like what Virtuix Omni is working on) would allow this idea in a much smaller space and no risk of players colliding.
- salient 13y agoThis is the Virtuix Omni, if others haven't seen it yet (second version): https://www.youtube.com/watch?v=Y5UTkLIh76U https://www.youtube.com/watch?v=Y5UTkLIh76U https://www.youtube.com/watch?v=1H75BT43uT0 https://www.youtube.com/watch?v=1H75BT43uT0
- daenz 13y agoI saw the Omni when it was announced, but I was never convinced of it's potential. A few things about it bother me: 1) Strafing is extremely unnatural. It involves standing still in the center, lifting one leg to the edge, and "swiping" it down towards the center. It's a very impractical move for any type of game where strafing is strategic. 2) Backwards motion is extremely difficult. Try to find a video of someone doing it effectively. It's rarely shown because it's not easy to do. This removes this movement as well from any game where backwards movement is strategic. 3) http://i.imgur.com/tsccO4H.jpg http://i.imgur.com/tsccO4H.jpg Not trying to be mean, but the visual of an adult using the Omni looks very much like a baby using a walker. I believe this limits the Omni to a product you'll only want to use by yourself, when nobody is around, because it looks silly. 4) The current version looks flimsy. Maybe they've beefed up the structure of the thing, but any video that I've watched has shown serious strain on the upright portions of the Omni itself. 5) The fact that you have to wear special shoes, and perform a procedure to get the Omni within reaching distance of a keyboard/mouse, and lock yourself in to the mechanism... seems like quite a bit of overhead to play a game essentially handicapped in terms of movement. My prediction is that some people are going to be excited about Omni, buy it, try it a few times, and realize how limiting it is in actual gameplay, how limited they are in using their computer, the fact that they look silly to others, and the overhead involved in getting dressed and locked, and realize it isn't worth it. They'll push it to the side to collect dust, or try to sell it on craigslist.
- andrewfong 13y ago(1) The way you strafe is to run in one direction but turn your torso (and the gun and the Oculus) to look to the side. You may have to tweak the game's control schemes to accomodate this, but it seems doable. (2) I don't disagree, but it's basically going to be awkward to handle any in-game motion that isn't realistic, whether it's backwards motion or unlimited running and six-foot jumps. I suspect that you'll need to specifically design your game for the Omni in order for it to work well.
- andrewfong 13y agoWould this be doable with something like Meta, where the game world was merely overlayed on top of the real one instead of replacing it entirely?
- Uchikoma 13y agoSo if you walk through a wall, you coold get injured? ;-)