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There is already a game in development using this technology - "Get Even" by Polish studio The Farm 51: http://www.youtube.com/watch?v=L48SdXmd0_k http://www.y
by bd 13y ago
There is already a game in development using this technology - "Get Even" by Polish studio The Farm 51:
http://www.youtube.com/watch?v=L48SdXmd0_k http://www.youtube.com/watch?v=L48SdXmd0_k
http://www.thefarm51.com/index.php?module=news&id=50&menu=1&p=1 http://www.thefarm51.com/index.php?module=news&id=50&menu=1&...
- er35826 13y agoThis would appear to be the same environment as the demos from the article. Note the 'Node' graffiti on the wall, and the general shape of the room. I'd really like to see a before/after comparison, to see what the original environment looked like, as well as an actual description of what they've done.
- JoblessWonder 13y agoI guess I just don't see what the advantage is from creating the environment manually. Sure, if you know of a warehouse that already has great graffiti and the exact layout your game needs then go for it. But what if you need a stairwell or a hallway? Are you going to build it? Or have to find one and then modify it so it matches the photo-realistic nature of the process? I'm sure there are level designers out (and I know that there are 3D artists out there) that could easily recreate this. Usually in-game they are given limits that prevent them from doing something like this though.