2 ms·
Let's be reasonable... 3D games and traditional desktop environments have a very different set of HCI expectations. You aren't often clicking an icon in a 3D ga
by mbreese 13y ago
Let's be reasonable... 3D games and traditional desktop environments have a very different set of HCI expectations. You aren't often clicking an icon in a 3D game.
While, I'd probably prefer to have vector graphics for desktop assets just for the flexibility, hand-tuned scaled images usually look better than their vector scaled siblings.
- simoncion 13y ago> You aren't often clicking an icon in a 3D game. Maybe I'm misunderstanding what you're saying. In case I'm not, here are some counterexamples. Check out the first two pictures in this thread (most things on that UI are clickable): https://forums.station.sony.com/ps2/index.php?threads/leaked-esamir-and-amerish-lattice-pics.136040/ https://forums.station.sony.com/ps2/index.php?threads/leaked... Clickable chat UI (Planetside 2): http://img138.imageshack.us/img138/6746/planetside2201302131837.jpg http://img138.imageshack.us/img138/6746/planetside2201302131... Clickable UI within a 3D world (Doom 3 had a bunch of these): http://static.gamespot.com/uploads/scale_super/gamespot/images/2004/reviews/589717-469881_20040811_022.jpg http://static.gamespot.com/uploads/scale_super/gamespot/imag...