3 ms·
I wonder if the already amazing 110 degree FOV could be bumped up even more with curved, wider eye-displays that wrap around to the wearer's temples? Such a se
by drak0n1c 13y ago
I wonder if the already amazing 110 degree FOV could be bumped up even more with curved, wider eye-displays that wrap around to the wearer's temples?
Such a setup might benefit not only peripheral vision but also 3D perspective. Are there downsides I am not considering? (assuming that curved display tech is/becomes performant enough for Oculus' purposes)
- erikpukinskis 13y ago> Are there downsides I am not considering? Since total resolution is (for all intents and purposes) capped, there's a 1:1 tradeoff between FOV and PPI. Some people already think Oculus has gone too far, and would be better with a narrower FOV and higher PPI.