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For driving games, there's one solution for simulating turns, and acceleration/deceleration. That's rotating your seat. When you accelerate, the chair rotates b
by User8712 13y ago
For driving games, there's one solution for simulating turns, and acceleration/deceleration. That's rotating your seat. When you accelerate, the chair rotates backwards, and gravity does the work of pushing you back in your seat. The faster you accelerate, the more the chair leans back. When you brake quickly, the seat leans forward, and you feel your seat belt pushing into your chest as it holds you in place. Turn right, chair rotates left, etc.
You're limited to 1G though. This is enough to give the experience of driving and turning in a fast car, but you're not going to be pulling Formula 1 level Gs, although I don't think the average person wants to experience that anyway.
Here's a similar simulator. You'd just be using the rift instead of a TV mounted display.
http://www.youtube.com/watch?v=sFCRh-anfRg http://www.youtube.com/watch?v=sFCRh-anfRg
Edit: Just noticed the system in the video also does up and down. I imagine that's an awesome effect when you go down a hill fast, and get that sense of weightlessness for a brief second.
- doorhammer 13y agoFun article I just read on G forces because I was curious just how many G's an F1 car put someone through: http://www.telegraph.co.uk/motoring/motorsport/7681665/Formula-One-drivers-feel-the-G-force.html http://www.telegraph.co.uk/motoring/motorsport/7681665/Formu...
- newman314 13y agoMore impressively, see just how crazy strong F1 driver necks are. https://www.youtube.com/watch?v=OBtKSGvVxw8 https://www.youtube.com/watch?v=OBtKSGvVxw8
- exDM69 13y ago> For driving games, there's one solution for simulating turns, and acceleration/deceleration. That's rotating your seat. When you accelerate, the chair rotates backwards, and gravity does the work of pushing you back in your seat. The faster you accelerate, the more the chair leans back. When you brake quickly, the seat leans forward, and you feel your seat belt pushing into your chest as it holds you in place. Turn right, chair rotates left, etc. > You're limited to 1G though. This is enough to give the experience of driving and turning in a fast car, but you're not going to be pulling Formula 1 level Gs, although I don't think the average person wants to experience that anyway. These motion simulators are cool but they are really big and very expensive, not something that average people will have in their living rooms. A commercial motion simulator for gaming (ie. not a "professional" sim rig) costs around $60000. Even if I had that kind of money, I couldn't explain that to the missus. And the motion is limited to way less than 1G because the platform can not turn fully horizontal. Maybe some kind of spherical rig could get up to 1G but these things are limited to 0.3 to 0.5G, less than you get driving around in your car in traffic. I've tried a motion simulator like this once and it wasn't a positive experience. I'm a hard core racing sim fan so maybe my expectations were a little high but all I got was a sore back and a bad lap time. The motion platform can't pull many G's but it shaked and rumbled like hell. If you could have one of these with a nice seat and strap yourself tightly in, it might be a nice experience but this is never going to be something that will be in people's living rooms. Btw, this here's someone's cool DIY home rig made with windshield wiper motors: http://www.youtube.com/watch?v=Fg_la_IzrZ4 http://www.youtube.com/watch?v=Fg_la_IzrZ4