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I doubt it. What you describe is a continuous process that normally occurs before releasing a product. Collecting feedback from employees is indeed useful and
by ddebernardy 13y ago
I doubt it. What you describe is a continuous process that normally occurs before releasing a product.
Collecting feedback from employees is indeed useful and in effect priceless when done right. Doing the same with a set of early adopters who know what they're getting into as well.
The same with a large pool of anyones, however, is a recipe to turn your not-yet-quite-ready product into something customers buy, eventually stop using, and never touch again no matter how much you improve it later on.
Think of it this way: You buy a game that is get mostly good reviews. You're unimpressed and are left scratching your head as to why it's getting them. It eventually gathers dust somewhere. A few years later, you hear that it needed this or that patched up ruleset, along with this and that mod or extension to be fun and playable. I predict that your odds of unearthing said game to give it a second try are about nil. The game had its chance and failed; you moved on, and so might Google Glass users.
- alttab 13y agoSecond mouse gets the cheese on this one. I think we all realize that using screens and looking at pads all the time limit what we can really do and how we interact with people, but the current execution just won't get us there.
- pedalpete 13y agoBut Google Glass hasn't seen 'public' release. I can't go out and buy one.
- ddebernardy 13y agoFrom where I live I can't say for sure, as I've yet to see any Google Glass near me. But seeing how it's been widely available as a product to the press and early developers (to build hype; and it worked), and how basically any developer can now get one [1], that seems widely available enough. Look... If, by now, Google execs consider they've collected so much feedback from its plethora of potential in-house users that they look elsewhere for more feedback, and employees ultimately aren't excited to use it themselves, it doesn't bode very well for the product's future. A golden rule to good product development is to market dogfood that you're drooling to eat (and ideally eating) yourself. [1]: http://www.google.com/glass/start/how-to-get-one/ http://www.google.com/glass/start/how-to-get-one/