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I enjoyed this article, but I think one thing I would dispute is that this is a modern phenomenon. Think back to the 90s real quick. You know what was really t
by overgard 13y ago
I enjoyed this article, but I think one thing I would dispute is that this is a modern phenomenon.
Think back to the 90s real quick. You know what was really the first unbelievably successful unfinished game? Counter Strike.
I think the commonality that all these unfinished games have are this:
1) Inherently multiplayer
2) Players are the "creators" of content. When I say content I don't necessarily mean assets, I mean situations or gameplay experiences.
If you have those two things, releasing early sort of makes sense, because your audience will give you a lot more valuable feedback then if you just dropped it on them as a finished thing, and you can get some buzz going without raising expectations too high.
- timje1 13y agoThe inverse of this could be developers patching out quirks that enable emergent gameplay contrary to the direction they wish the gameplay to go in. So rocket jumping has become a feature of many FPS games, whereas in counterstrike they patched out strafe jumping.