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Arguably, the unfinished-ness was part of what made World of Warcraft so wildly popular. There is much more to explore and enjoy in an open and chaotic environ
by hrkristian 13y ago
Arguably, the unfinished-ness was part of what made World of Warcraft so wildly popular.
There is much more to explore and enjoy in an open and chaotic environment, than in a streamlined and closed world.
Obviously, we move away from it in real life simply because one generally does not wish to die, but in a no-consequences game, that isn't (much of) a factor.