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It is worth noting that Arkham Origins is from the completely opposite end of the spectrum to all these indie hit games that were covered in this article. Maki
by exDM69 13y ago
It is worth noting that Arkham Origins is from the completely opposite end of the spectrum to all these indie hit games that were covered in this article.
Making big titles like Arkham Origins requires a lot of money and the big AAA titles are often very conservative.
Contrast this with DayZ, Minecraft, Don't starve, Kerbal Space Program and others mentioned in this article. By comparison to AAA titles, these games are difficult, don't include a story line, have a tightly knit community, were built with a small budget and team, were released with "early access" etc. They are big hits that aren't AAA games, and this kind of phenomenon did not really exist (in such a large scale) in the 1990s. There were indie hits and popular shareware games but none of them were commercial successes.
There will always be AAA games just as there will be Hollywood movies. But the indie megahit phenomenon is a rather new development in the field of gaming. The article wasn't really about the decline of AAA games as it was about the rise of indie games.
- kenrikm 13y agoI think the takeaway is that selling online though places like Steam make it easier for a indie games to become hits.