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Yeah, I am curious about this, too. Wouldn't it be better to formalize this approach? Lets say, base price is 50K but there is, say, a "Startup Edition" which i
by yrashk 17y ago
Yeah, I am curious about this, too. Wouldn't it be better to formalize this approach? Lets say, base price is 50K but there is, say, a "Startup Edition" which is essentially the same but for companies that qualify as new startups. I've seen this approach used here and there. Sill price discrimination? Yes, sort of. Formalized? Yes.
- kleinsch 17y agoThis is becoming prevalent in the world of game engines, where the engines sell for big money, but companies making under $100K per year can buy for a few thousand (Look up Unity 3D or Torque for more info). It serves as promotion and builds a much larger community for the engine developer. It also lets them get money from the mass-market, as usually the indie licenses come with less support requirements. For the big name publishers, they make a lot of money but provide the support SLA, custom development or source code access.
- rythie 17y agoI think in a lot of cases the product is suitably different in a way you can't easily compare for every deal. Amount of support, client licenses, cross promotion, source code availablity, features. For server hardware I've seen companies simply upsell more expensive more profitable model to the customer paying more.
- gaius 17y agoOr you could charge per-seat. E.g. theoretically (back in the day) NT Server cost $x + $y/user connecting to it.