4 ms·
The whole networking aspect lets us make our own games. I agree to an extent that the programmed logic of the game falls into the background a bit with these k
by dack 13y ago
The whole networking aspect lets us make our own games. I agree to an extent that the programmed logic of the game falls into the background a bit with these kind of games. There still has to be rules - but it's more like the rules of real-life than an actual "game" that is being played. In real life, nobody can really prevent you from shooting someone else - its just that most people agree that you should be put in jail (or killed) for doing something like that, and therefore there are consequences. People find it interesting that there can be other worlds with similar dynamics (but the stakes are lower, since you can't really die).
I think the ever-increasing computer horsepower and network speed is contributing to us wanting more of a simulation/charicature of real-life than a fixed set of games to play.
I wonder if we'll continue on this trend in the future to the point where it's truly more entertaining to play inside a simulation than live real life (I know you can argue that is already true for some games, but I mean much more common).