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It's like staying in an "actual" haunted hotel versus taking a disney ride of a haunted house. The disney ride is a more consistent and probably enjoyable exper
by overgard 13y ago
It's like staying in an "actual" haunted hotel versus taking a disney ride of a haunted house. The disney ride is a more consistent and probably enjoyable experience, but the former is more ... interesting. Maybe nothing happens, maybe something happens and you're terrified, but either way the experience feels like it has more substance. You're not just a tourist looking to be entertained, you're exploring something.
I think that video in the middle sort of captures it. I mean on one level it's just.. weird, but on the other hand, how many other games can you describe where you're searching through a house in the dark and all the sudden some psycho player starts slowly chasing you down playing tiny tim music through his microphone?! And not just as a griefer that's going to inconvenience you, but in a "oh god this character I built is dead forever if this crazy person does what I think they're going to do" way. I mean, that's a fundamentally STRANGE experience, but it's also entirely organic in it's own weird way.
Most games nowadays are about moving you through a bunch of set pieces so you can experience the most "content". I think DayZ is interesting because it completely throws that paradigm away and gives a sandbox where things just happen. It's uneven, but playing it, it feels like you're experiencing /something/. Even if it's not always "fun", it's interesting in a way that most games aren't.