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Not necessarily the case. This may be true for building console and hardcore PC games. I've spent the past year working on a kids MMOG, which means it's brows
by rkischuk 17y ago
Not necessarily the case.
This may be true for building console and hardcore PC games.
I've spent the past year working on a kids MMOG, which means it's browser-based. Flash/Flex front-end, Java back-end. Flash is no walk in the park, but it's more accessible than C/C++.
We're an indie shop, so we work startup hours, but not the abusive game industry crap you hear about. Pay is on par with any other startup I've seen. Crunch time happens, again, similar to any startup.
Casual and kids gaming are growing segments of the games industry, and mean you don't have to sentence yourself to a routine of 80 hour weeks, horrible pay, and fighting with low-level languages.
- jcw 17y agoThat's good to hear. As an aspiring indie game developer, the article is depressing but your comment inspired a little hope.