4 ms·
Yeah, its definitely a weird calculation I know. Was just curious if an average "small" app makes anything at all or not... My definition of small is even stri
by velcro 13y ago
Yeah, its definitely a weird calculation I know. Was just curious if an average "small" app makes anything at all or not...
My definition of small is even stricter than yours :) I'd say something that you'd be able to make in 2 weekends - like lottery/weather apps (of course both of these have been done to death - but in that general direction). I'm not expecting those to make anyone rich - just curious if something like that could make nothing, 10$ per month, 100$, etc...
Like just from appstore exposure and no marketing... but lets assume that all the apps would be decent looking and programmed to work nicely - just with a limited feature set... and maybe a mix of appstores if I develop them in something thats able to do cross-platform compiles...
- DaveSapien 13y agoSmall games would be your best bet, though I have a feeling that the indie bubble is bursting. In saying that, ultra niche is the sure way to go for small projects.
- ido 13y agoIt's super competitive, and small games (that are financially viable) probably take longer to make than you realize (Super Hexagon took more than half a year to make, I was play testing early versions of it). Toto, we're not in 2008 anymore :)
- DaveSapien 13y agoYeah totaly, I'm working on a game right now that has been in development for 8 over years! But again, some amazing stuff is built at game jams though most need at least a month or so of polishing.
- tseabrooks 13y agoI'd say that if you copied 10 common "small" - "utility" apps that have already been done to death and worked hard on moving them up in search rankings and whatnot you could make ~ 100$ a day.