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This is awesome. SimTower was one of my favorite games as child, heck its even awesome now. I spent around 6 months creating my own version of SimTower called
by pplante 13y ago
This is awesome. SimTower was one of my favorite games as child, heck its even awesome now. I spent around 6 months creating my own version of SimTower called DroidTowers and released it on Android. Working on that project was one of the most fun experiences in my career as a software engineer.
I open sourced[1] the entire game shortly after securing funding for my current startup. Maybe I could donate the art to OpenSkyscraper. I really want this project to succeed :D
[1] https://github.com/pplante/droidtowers https://github.com/pplante/droidtowers
- Danieru 13y agoI hope you will take this well. It looks like you've put real time and effort into droidtowers. I also understand you are not sure how your work can live on now that you're focusing else where. The issue I bring up is that the CC-BY-NC license is not open source. The issue stems from the non commercial clause which is a restriction on fields of endeavour. Now the reason why this matters is that Open Source is in fact a made up work. The group which invented it and popularized it did so with a specific definition: http://opensource.org/osd http://opensource.org/osd One of the goals in inventing a new word was to have an unambiguous term to use for software which otherwise would have been called Free, as in freedom. Now I am not saying this to force your hand. I understand you may not want to give up commercial rights, and that is fine. All I ask is that you consider releasing your hard work under one of the licenses which we as various communities have agreed are open source. You can take your pick from the OSI's list: http://opensource.org/licenses http://opensource.org/licenses or the Free Software Foundation's list: http://www.gnu.org/licenses/license-list.en.html#GPLCompatibleLicenses http://www.gnu.org/licenses/license-list.en.html#GPLCompatib... or even the Debian community's list: http://www.debian.org/legal/licenses/ http://www.debian.org/legal/licenses/ If you pick one of those licenses your work has a chance to outlive your efforts. Your art may find its way into other games, and your game itself may find its way into linux distributions. Or it might get cloned a hundred times on the app store. =) One more minor issue with CC licenses for code is that they are not designed for software: http://wiki.creativecommons.org/Frequently_Asked_Questions#Can_I_apply_a_Creative_Commons_license_to_software.3F http://wiki.creativecommons.org/Frequently_Asked_Questions#C... Thanks to edge cases you may be giving people more permissions than you intended. Or you might not be giving people a right you thought you were.
- pplante 13y agoYou're right. I chose that license because I originally wanted to protect the artwork which I paid a decent sum of money for. Now that its been over a year, I am less worried about the artwork since I have recouped my original costs. I just changed it to MIT. Thank you for pointing that out.