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> Completed: Dynamic extraction and use of SimTower graphics, sounds, and other resources from retail EXE file. Isn't he opening himself up to copyright takedo
by positr0n 13y ago
> Completed: Dynamic extraction and use of SimTower graphics, sounds, and other resources from retail EXE file.
Isn't he opening himself up to copyright takedown by using the original game assets?
- matsur 13y agoNot if he doesn't supply the exe...
- bryanh 13y agoI'm assuming this is akin to the http://www.openttd.org/en/ http://www.openttd.org/en/ or Doom clones where the "engine" is open source and you have to provide your own graphics/sounds/etc. As a stop gap until they completely replace the art assets with OSS version, you can extract the originals and use them for development. That requires an original installation to coexist with the clone (read https://github.com/fabianschuiki/OpenSkyscraper#how-to-try-stuff https://github.com/fabianschuiki/OpenSkyscraper#how-to-try-s... which mentions you need the SIMTOWER.EXE locally, mainly to acquire art assets). So, you need a legit copy of SimTower to play the SimTower clone (at least until they rebuild all art assets).
- dragonwriter 13y ago> I'm assuming this is akin to the http://www.openttd.org/en/ http://www.openttd.org/en/ or Doom clones where the "engine" is open source and you have to provide your own graphics/sounds/etc. OpenTTD has shipped with a complete set of base assets for quite some time, though it used to be like that.
- bryanh 13y agoGood point, I failed to mention that explicitly.
- frozenport 13y agoYes, you can see some artwork in his git repo. The only hope is that the ownership of the IP is unclear, for example how was Yoot tower made?