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Logo on Steroids - The new video game Kodu
- icey 17y agoThis looks like an evolutionary relative of Charles Simonyi's intentional programming efforts.
- zach 17y agoHere's a slightly lengthier walkthrough that shows a Frogger-type game being created: http://vimeo.com/2443941 http://vimeo.com/2443941
- dustmop 17y agoAfter watching this video: http://xbox360.ign.com/dor/objects/14310459/kodu/videos/ces2009sync_kodu_dem_010909.html http://xbox360.ign.com/dor/objects/14310459/kodu/videos/ces2... it looks to me not like Logo, but like all the existing Windows game creators - Game Maker, Klik & Play, Multimedia Fusion - but with a nicer UI and easy 3d. Seems neat, looking forward to me.
- ScottWhigham 17y agoNext time, please submit the single-page version: http://www.slate.com/id/2222546/pagenum/all/ http://www.slate.com/id/2222546/pagenum/all/
- pchristensen 17y agoI did but no one voted http://news.ycombinator.com/item?id=697806 http://news.ycombinator.com/item?id=697806
- ihumanable 17y agoLooks neat but this definitely has very little to do with logo. Logo was basically a kid friendly interface sitting on top of a very Lisp like language, this is much more like @dustmop says, Game Maker or Klik & Play.
- nutmeg 17y agoThe point is not that it is a successor to Logo, but that it attempts to reach the same goals as Logo. In playing with it on the Xbox, the programming seems more like Scratch than Logo. On a side note, does anyone have a link to the PC version? The Kodu site states that it runs on Xbox or PC, but I can only find the Xbox version.
- Dobbs 17y agoAccording to wikipedia the current release is xbox only.
- blasdel 17y agoIt's more like Squeak (or it's somewhat shitty 3D successor OpenCroquet) than it is like Logo or GameMaker
- rufo 17y agoSort of reminds me of Apple's Cocoa (no, not the Objective-C toolkit). It allowed you to create games by demonstrating what you wanted to happen in certain situations; it came with an icon editor for graphics, basic variable support, and triggers for keyboard presses or when certain conditions were met - it was a pretty neat system to play around with. http://homepage.mac.com/senorwences/Cocoa_Projects.html http://homepage.mac.com/senorwences/Cocoa_Projects.html
- raintrees 17y agoBorland tried something similar, awhile back. It was called ObjectVision, and was before its time. It was not game oriented, more generic. You placed a graphical object in the window and then programmed its behaviors... I got 2 months into a point of sale system until I ran into too many rough edges.
- Dobbs 17y agoI'm impressed. Just went and bought it on my xbox, (400 points so about $5). Built a world or two, it took a bit of practice getting the controls down but then it was pretty fun. Some options are hidden in what I would consider weird places but I'm excited to take it and show the game to my younger siblings, I think they could really get into it.