4 ms·
Clever! In an ideal world, we'd have logic to prevent incorrect configurations so rectangles couldn't touch walls. There would also be ogres dying and explosion
by nwinter 13y ago
Clever! In an ideal world, we'd have logic to prevent incorrect configurations so rectangles couldn't touch walls. There would also be ogres dying and explosions and battle music and such related to the efficiency of your algorithm--you know, actual gameplay mechanics, like our other levels. Didn't have time to get those in yet, though.
- deleted 13y ago[deleted]