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well, I'm making something with binaural audio, and I keep wondering why is this not used more frequentely in games, for example. Heck, even mainstream stuff li
by nunodonato 13y ago
well, I'm making something with binaural audio, and I keep wondering why is this not used more frequentely in games, for example. Heck, even mainstream stuff like Unity3D doesn't support spatial sounds. There's a huge untapped potential in this technology, the realism of sound should be the same as the realism we have in graphics and physics.
Sound IS physics. All the 3 should be developed in order to bring more realism to computer experiences. I see lots of new stuff coming out in everything, except sound.
- angersock 13y agoHow do you differentiate between binaural and spatial and 3D? I'm pretty sure this has been around for a while, though perhaps by another name.
- nunodonato 13y agobinaural and spatial is the same, 3d is quite different and really nothing compared to real spatial sound. check the link I left in my other comment, I explain the differences there. but wikipedia will probably do a good job too. after you understand that, you'll see why i'm asking the question, sound tech is really behind