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Why does sound technology seems to be lagging behind? (3d, physics, etc)
Hi HN!
I've a long time passion with binaural audio (spatial sound, aka, the real 3d), and took the initiative to tap this unexplored potential to start creating a game that is all about sound, no visuals.
The more I research the more I get to realize that recreating realistic sound environments in computers is really lagging behind, compared to, for example the realistic physics we have in today's games, photorealistic renders and 3d scenes etc.
Sound is lightyears away! Why is nobody puting effort into it? Is it more challenging than 3d or physics? In fact, sound IS physics, so it would make sense to have the whole package together.
Why is the "sound industry" not pushing this further?
thanks!
- nunodonato 13y agoI don't want to use this for self-promotion, so I'm posting a link here in the comment, for those who want to know more about my experiments with spatial sound: http://bitoutsidethebox.com/shabda/ http://bitoutsidethebox.com/shabda/ (its very very pre-pre-alpha, but playable in all 3 OSes)
- angersock 13y agoThe tech side seems mostly solved as of the late 90s/early 00s--look at A3D, EAX, etc. The production side is tricky and expensive, though, and can be hard for indie teams to get right unless they've got a lot of experience. What makes you ask this question?
- nunodonato 13y agowell, I'm making something with binaural audio, and I keep wondering why is this not used more frequentely in games, for example. Heck, even mainstream stuff like Unity3D doesn't support spatial sounds. There's a huge untapped potential in this technology, the realism of sound should be the same as the realism we have in graphics and physics. Sound IS physics. All the 3 should be developed in order to bring more realism to computer experiences. I see lots of new stuff coming out in everything, except sound.
- angersock 13y agoHow do you differentiate between binaural and spatial and 3D? I'm pretty sure this has been around for a while, though perhaps by another name.
- nunodonato 13y agobinaural and spatial is the same, 3d is quite different and really nothing compared to real spatial sound. check the link I left in my other comment, I explain the differences there. but wikipedia will probably do a good job too. after you understand that, you'll see why i'm asking the question, sound tech is really behind