3 ms·
>"(both C# and Java are close enough)" Not really, a GC call in the middle of your render loop can drop your FPS rate significantly, and those cpu cycles are v
by pmelendez 13y ago
>"(both C# and Java are close enough)"
Not really, a GC call in the middle of your render loop can drop your FPS rate significantly, and those cpu cycles are vital when you start adding physics simulation, not to mention the limitation of memory on consoles.
Sure, Java and C# would be enough for minecraft or some xbox live puzzle game, but I really doubt that you could manage to write an Uncharted game in Java or C# on a PS3 or an Xbox.
- venomsnake 13y agoA GC call cannot drop your FPS a lot, but it could add a lot of latency spikes and inconsistent framerates. Techreport's inside the second is amazing read on the subject. So ... you will have slightly lower FPS (55 instead of 60) but much worse experience.