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My biggest regret was that they haven't invested more resources into BGE (Blender Game Engine). They had it within their graps, and could have easily stolen Uni
by dsirijus 13y ago
My biggest regret was that they haven't invested more resources into BGE (Blender Game Engine). They had it within their graps, and could have easily stolen Unity3D's thunder, as well as probably gotten funding somewhere.
They just didn't listen to market, imho.
Admittedly, some licenses should've been changed for that to be true.
- terhechte 13y agoTrue. The BGE already worked great, including Python scripting and Windows export back in 2000. It was really impressive to edit in Blender, press a button, and run the game.
- djcapelis 13y agoBGE wasn't ignored because anyone on the dev team wanted to sideline it. In fact, many many people really loved it and hoped it would go somewhere. But it is an open source project. The stuff that gets resources is the communities that show up and work on it. If you want BGE to get better, join the team and make it better.
- michaelbuddy 13y agoI think that you'd see a stronger BGE if Unity hadn't become free for personal projects. Unity and blender work pretty well together and Unity just became really popular so suddenly aspiring game devs just weren't begging for blender. I'm convinced of this, but curious if others have comments about it.