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AppMobi actually used Ejecta[1] for their Canvas2D rendering on iOS - which it seems also made its way into the Intel XDK[2]. I believe they have their own impl
by phoboslab 13y ago
AppMobi actually used Ejecta[1] for their Canvas2D rendering on iOS - which it seems also made its way into the Intel XDK[2]. I believe they have their own implementation for Canvas2D on Android, but sadly, it's all closed source.
I should really get a cross-platform effort for Ejecta going. We have CocoonJS and Intel's XDK, but afaik there's no Open Source alternative right now.
[1] http://impactjs.com/ejecta http://impactjs.com/ejecta
[2] http://www.html5dev-software.intel.com/amdocs/readmes/ios.applab.readme.txt http://www.html5dev-software.intel.com/amdocs/readmes/ios.ap...
- notnowlewis 13y agoEjecta is awesome. I remember helping out in the early days of it, fixing up some alpha and rotation bugs... it's a shame how badly intel's "accelerated" canvas performs on android. On the nexus 4, native canvas looks better and performs roughly the same.
- qubyte 13y agoThere is an effort to port ejecta to android, which a company I used to work for is now maintaining. That means accelerated canvas for the big two.
- qubyte 13y agoI thought I'd put more detail in. The project is called ejecta-x. http://wizcorp.github.io/Ejecta-X/ http://wizcorp.github.io/Ejecta-X/
- johnyzee 13y agoI've been praying for something like Ejecta and CocoonJS that is both cross-platform and open source. I always imagined that the canvas API should translate rather easily to native graphics mode, but it is probably not that simple.