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OpenEmu is meant to remove a lot of the complexity out of emulation. Some more advanced features we'll expose in the future. I'd be interested in knowing which
by brymaster 13y ago
OpenEmu is meant to remove a lot of the complexity out of emulation. Some more advanced features we'll expose in the future. I'd be interested in knowing which games aren't being 'detected' and your input issues might be specific to a controller you're using.
> rewind and fast forward, quick save/quick load keyboard bindings.
You need to explore the app a little more. In controller prefs, under "Special Keys" at the bottom we have binds for quick save/load and fast forward.
As for "drawbacks" and any other issues you're having, please submit a detailed report: https://github.com/OpenEmu/OpenEmu/issues https://github.com/OpenEmu/OpenEmu/issues
HN threads aren't good for bug reports. Luckily this is open source and we can patch and fix things :)
Edit: By the way, having Google Chrome open with their gamepad API enabled is known to break input for some reason. If one has that open, please close and try input in OpenEmu again.
- devindotcom 13y agoAha - the "special keys" dropdown menu broke the layout and exposed no new options, or overlapped them for me.
- brymaster 13y agoCan't replicate that here, anyway, bug reports please: https://github.com/OpenEmu/OpenEmu/issues https://github.com/OpenEmu/OpenEmu/issues :)