3 ms·
MS didn't make the wrong processor choice to begin with; it was never stuck, so it didn't need to make that change. Game consoles have been around as long as,
by fatdog789 17y ago
MS didn't make the wrong processor choice to begin with; it was never stuck, so it didn't need to make that change.
Game consoles have been around as long as, if not longer than, personal computers. For the past 10 years straight, the top selling games have been...computer games, like WoW and the Sims (and Myst, before them).
Distributed source control is not the end all of programming. At best, it's a niche. Real companies use commercial source control systems.
Name one major game coming out next year that uses OpenGL. PS3 games don't count. Can't think of one, can you?
BTW, last month, Windows Vista shipped more copies than OSX sold in its entire decade-long run. So...Windows is not likely to become irrelevant soon.
As for fun...Clicking the pretty buttons to close windows may amuse folks of a simpler persuasion, but I find it more enjoyable to play actual games on my computer.
- drawkbox 17y agoWoW and the Sims 3 both use OpenGL based rendering engines (actually dual OpenGL and DirectX). They are multi-platform (Blizzard is smart) and run on Mac and PC. Almost all game engines except valve use this approach. This makes porting to PS3, Wii and other OpenGL like toolkits easy. XBOX360 + PC are DirectX based and PC/Mac/Wii/PS3 are OpenGL based. The highest selling games usually target both types. I was just stating due to the recent consoles there is largely not a reason to get a PC solely for gaming as much as there always was. I personally am a PC gamer but I also develop games and most new stuff is multi-platform.