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This is quite interesting, although I wonder if it's possible to also generate non-looping race tracks. Noise would be great. For example, touge tracks in the m
by notastartup 13y ago
This is quite interesting, although I wonder if it's possible to also generate non-looping race tracks. Noise would be great. For example, touge tracks in the mountains of Japan where you start at the top, and descend with very twisty roads.
http://initiald.sega.jp/ind5/img/course/happo.jpg http://initiald.sega.jp/ind5/img/course/happo.jpg
- Sheepshow 13y agoInclude elevation! How fun would that be :) http://www.oocities.org/ds_map/map_data/myogi.gif http://www.oocities.org/ds_map/map_data/myogi.gif
- bouk 13y agohttp://en.wikipedia.org/wiki/Random_walk http://en.wikipedia.org/wiki/Random_walk would be something that can be utilized for this
- Houshalter 13y agoNon-looping tracks would probably be easier because you could generate the track as you go. Roll a dice and see if the next piece of track will go left right or straight. You don't have to worry about ending up at a predefined point.
- estebank 13y agoNot only that, I think you could be creative and make physically impossible overlapping tracks, just like games like Portal 2 or The Stanley Parable have impossible architecture. As long as this doesn't happen often, you might not even realize this is happening.