4 ms·
It's not a "gamer" problem, it's societal problem, issues with children/teenagers who tend to gravitate towards games and then have an anonymous mask to hide un
by f00_ 13y ago
It's not a "gamer" problem, it's societal problem, issues with children/teenagers who tend to gravitate towards games and then have an anonymous mask to hide under. Social norms push men towards, and women away, just as blue is for boys, pink for girls.
Obviously the social context for video games is changing, and with that doesn't not come full cultural acceptance, in fact the opposite.
With anonymity to hide behind, people will voice their opinions more openly, and without consequence.
The Depression Quest story is not one of misogyny, rather the state of Steam Greenlight, who's "community" has a strong opposition to experimental games, and personal attacks against Quinnzel were simply called misogyny. This is why people dislike the movement. Misogyny and any personal attack on women are not the same. Anything that can remotely offend a woman is not misogyny. Things like the PyCon incident, and ideas like this further damage the movement.
Side Note: The holier than thou attitude through out the whole article is really off-putting. It's extremely prevalent throughout (game/tech industry at least, can't say I read too many other feminist material) feminist articles, and it only hurts the cause. Sarkeesian is the worst offender.
- flocial 13y agoI agree that the "gamers" as defined by the author are a rowdy bunch (for lack of a better term) but I have a hard time understanding the author's motive. Is the article trying to bring a feminist perspective to gaming? While it would be nice if we could all be respectful of race and gender while shooting at the pixel versions of each other, what problem does it solve? Do we want more female gamers? Is this behavior of immature people anonymously venting or raging harmful to society or to the individual's development? Games are really one of the few outlets for aggressive behavior in the modern world with zero risk of physical harm. It satisfies competitive urges and requires a variety of mental and physical coordination skills (that may or may not be domain specific). Even if you cleaned up the language used there's always going to be trash talk and new "leet speak" or euphemisms to get around censorship. It just reads like a half-baked article that lobs a blanket insult at male gamers without any real substance.