3 ms·
I love the idea of the game, but I'm curious what Wizards of the Coast thinks of this game? Roborally (http://www.amazon.com/gp/product/B0009HLSP0/ref=as_li_ss
by pilom 13y ago
I love the idea of the game, but I'm curious what Wizards of the Coast thinks of this game?
Roborally (http://www.amazon.com/gp/product/B0009HLSP0/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=B0009HLSP0&linkCode=as2&tag=kayaklines-20 http://www.amazon.com/gp/product/B0009HLSP0/ref=as_li_ss_tl?...) is the exact same game just targeted for an older audience.
Can you patent or copywrite gameplay mechanics?
- Pxtl 13y agoRoboRally is a fantastic concept, but imho the game is terribly bogged down - they hyper-dense maps, the long areas, the card-locking damage mechanic, the confusing conveyor-belt-turn rules... it makes the game take forever, and usually one player had a breakaway lead anyways. I'd still recommend any programmer give it a try, it's a brilliant game that makes your brain grind hard. It just has its flaws. If this "Robot Turtles" game is a stripped-down form of it, I'd love to give that a try. And no, you can't copyright gameplay mechanics. As long as no actual art or verbiage of the rule-book is copied, a game can be copied freely.
- pilom 13y ago> And no, you can't copyright gameplay mechanics. As long as no actual art or verbiage of the rule-book is copied, a game can be copied freely. So I really could satisfy all of the pent up demand for this game by making a clone with different artwork and a different rule book? Sounds too good to be true. Anyone know some good one off game manufacturers?
- deleted 13y ago[deleted]
- debacle 13y ago> Can you patent or copywrite gameplay mechanics? No, but Wizards has in the past, so it really depends, like everything else, on how much money you have.
- danshapiro 13y agoRobo rally was invented by the legendary Richard Garfield. (His next game was Magic the Gathering). I had the good fortune to talk to him about robot turtles before it launched. He had an awesome suggestion to add sokoban style crates to the game, which turned into a stretch goal, which wound up in production. Richard is awesome.