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For development cost, there's no clue for it's easier(=cheaper). It's just your opinion, and common sense is Android costs more. I think you need to provide som
by eonil 13y ago
For development cost, there's no clue for it's easier(=cheaper). It's just your opinion, and common sense is Android costs more. I think you need to provide some clue or logic to claim something isn't a common sense. Or your mention will become just your own anecdote.
Also, I consider the cost to support various devices. If we don't need to support any other device except Nexus and a few of top-tier models, it can go easy to develop. But in reality, the Android majority is plenty of exotic devices from known and unknown vendors. And they all have configurations with original modifications which behaves slightly differently even from same vendor by versions. It causes compatibility problem, and must be handled case by case. I think this needs a lot more efforts on development. Experiences from coworkers and friends show Android app needs far more efforts (=cost) to be nice on major user devices. Toolchain also slows down development. Though ADT enhanced a lot, we have to stay in 2.x for compatibility. (still true even in 2013, and doesn't seem to be better anytime soon) Common opinion (around me) is - just writing an app is easier, but writing an app looks and works greatly on most device is far harder.
Of course, I am talking about native development, not a middleware/hybrid platform.
For buying power, we don't need to assume it from hypothetic income level. Because we easily can find actual selling statistics from various sources. And you're right that Android buying power is getting close to iOS (in 2013). I still doubt on numbers because specific South Korean - where the insane Samsung centric country - game market is boosting the number. Anyway I would consider to revoke my claims if it really grows enough for its user-base, and can justify development cost.