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When the iphone was first released, development was going to be via javascript and safari. That didn't go too well with neither users nor developers. Isn't this
by sovande 17y ago
When the iphone was first released, development was going to be via javascript and safari. That didn't go too well with neither users nor developers. Isn't this going to be the same thing? And for the so called windowing system I would not hold my breath and except anything like quartz. Its probably going to be just enough framebuffer code to drop X11 so the browser window can run in fullscreen. The window manager will then be implemented in javascript. Wee!
- ZeroGravitas 17y agoThat's a common misconception. When the iPhone was first released, development was restricted to web apps and they didn't have access to any API. The fact that it was javascript and HTML was mostly tangential to the complaints of people who wanted to install (and sell) local apps, with access to the unique hardware, though obviously existing Cocoa coders, 3D game programmers and anyone needing to get close to the metal weren't going to be happy even if these other elements were taken care of. On the other hand "fart apps" and things that are basically light wrappers round existing web apps have no such problem. See the Palm Pre for someone taking this to it's logical extreme.