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I love reason-less down-vote.
by eonil 13y ago
I love reason-less down-vote.
- vetinari 13y agoI didn't downvote you, but from my perspective, it is not without reason. You are providing talking points, that you believe are true, but without source data. No, appeal to common belief is not an evidence.
- eonil 13y agoOK I see.
- CJefferson 13y agoI downvoted you. I'll also tell you why. There are lots of reasons to get rejected by Apple other than the reasons you list. I haven't kept track recently but I know Apple still reject most things which allow user development or a user-visible programming language inside an app.
- eonil 13y agoI apologize for omitting etc..
- corresation 13y ago"You are willing to take far higher initial development/maintenance cost (for sanely working app) just to reach people with far less buying power." The far higher development/maintenance cost claim is unsubstantiated, and is largely driven by talking point anecdotes. For instance the utter and complete incompetence of the BBC team who seem to have so much trouble delivering a simple video streaming application (which they bizarrely built around embedded flash. They represent every poor decision possible, yet always get held up as prophetic). The far less buying power thing is a common and gross misunderstanding of the applicability of averages. Imagine that you are making a fruit holder, and you aren't sure whether you should target people who eat bananas, or people who eat apples. So you do a survey of the potential markets. Incomes of people who eat bananas $55235 $23737 $19083 $65928 $75239 $48679 Average income - $47,983. Incomes of people who eat apples $62234 $57201 $53233 Average income - $57,556. As someone making fruit cup holders, does this make the apple market a better market? Of course not. Yet that is exactly the flawed reasoning so commonly used to laughably discount Android -- using the fact that there are low-cost, accessible devices to try to marginalize the top-tier, luxury devices. Only reality doesn't work that way. Google Play spending still lags iOS, largely as a mechanic of the lack of some of the top tier apps, limited access to the pay market in the Play Store in some countries, and the slowness of Play Store gift cards to pick up, but that gap is closing at a stunning pace (iOS app spending is up 20% YoY, while Android spending is up 235%).
- eonil 13y agoFor development cost, there's no clue for it's easier(=cheaper). It's just your opinion, and common sense is Android costs more. I think you need to provide some clue or logic to claim something isn't a common sense. Or your mention will become just your own anecdote. Also, I consider the cost to support various devices. If we don't need to support any other device except Nexus and a few of top-tier models, it can go easy to develop. But in reality, the Android majority is plenty of exotic devices from known and unknown vendors. And they all have configurations with original modifications which behaves slightly differently even from same vendor by versions. It causes compatibility problem, and must be handled case by case. I think this needs a lot more efforts on development. Experiences from coworkers and friends show Android app needs far more efforts (=cost) to be nice on major user devices. Toolchain also slows down development. Though ADT enhanced a lot, we have to stay in 2.x for compatibility. (still true even in 2013, and doesn't seem to be better anytime soon) Common opinion (around me) is - just writing an app is easier, but writing an app looks and works greatly on most device is far harder. Of course, I am talking about native development, not a middleware/hybrid platform. For buying power, we don't need to assume it from hypothetic income level. Because we easily can find actual selling statistics from various sources. And you're right that Android buying power is getting close to iOS (in 2013). I still doubt on numbers because specific South Korean - where the insane Samsung centric country - game market is boosting the number. Anyway I would consider to revoke my claims if it really grows enough for its user-base, and can justify development cost.