3 ms·
The game designers write the laws of physics, the players write the Code of Hammurabi. I think a great example of this comes from Eve-Online: There are no fri
by winthrowe 17y ago
The game designers write the laws of physics, the players write the Code of Hammurabi.
I think a great example of this comes from Eve-Online:
There are no friendly fire restrictions, but people generally agree that shooting your teammate is a bad thing, so it's not generally done.
However there are some corporations that have a different culture, and your ship is destroyed by your commander to set an example to keep the fleet in line.
This is one of the main reasons I find Eve interesting; The single shard sandbox style brings out a much more interesting social dynamic. The only game I know of that has a daily updated map of player territories, here's a time lapse of almost 2 years of player warefare, ending with the destruction of one of the in game superpowers, in 59sec: http://www.youtube.com/watch?v=S8MuyMlT9hY http://www.youtube.com/watch?v=S8MuyMlT9hY