3 ms·
I don't know how complex the computations are, but if it's close to the computing required by standard loose-accuracy water fluid simulation, we could certainly
by babby 13y ago
I don't know how complex the computations are, but if it's close to the computing required by standard loose-accuracy water fluid simulation, we could certainly see it in-game, definitely possible even for this gen of consoles. I speculate as water simulations is quite doable even on 5 year old hardware, though tends to be inaccurate. I remember seeing some Nvidia demos showcases things like softbody destruction and collisions a few years back too, so that also could translate.
There are also some really rough tessellation techniques in use to simulate ground snow walking in games out now, like that Assassins Creed with the native americans.
- berkut 13y agoProper water sims for large scale VFX production using things like Naiad, Houdini or RealFlow can take more than 12 hours per frame: http://lesterbanks.com/2012/03/10-great-examples-of-naiad-in-action/ http://lesterbanks.com/2012/03/10-great-examples-of-naiad-in... It depends on the accuracy of them and the resolution / speed they're going to get rendered at.