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I don't think this is what the author was talking about. I think his complaint is less about control over his spending, but about the intrusiveness and confusio
by potatolicious 13y ago
I don't think this is what the author was talking about. I think his complaint is less about control over his spending, but about the intrusiveness and confusion the constant up-selling causes.
He's not afraid of Nana spending a boatload on IAPs (though that has happened...), he's frustrated that these games are bombarding Nana with bright flashing buttons that have nothing to do with the core gameplay which he has already bought (either upfront or via IAPs), and making it harder for her to play the game.
This is basically the native app equivalent of complaining about intrusive omnipresent banner ads, overlays, and interstitials. They're grossly damaging to the user experience. It's the mobile gaming equivalent of "okay, I clicked your ad and paid a subscription for your online magazine, can you stop bombarding me with even more ads now?".
- interpol_p 13y agoBut surely an "off" button for all those intrusive and omnipresent IAP buttons is what he is looking for, then? And this is what is provided in the iOS settings.
- pjc50 13y agoDoes it actually turn off the IAP-promoting game mechanics? I think not - more likely you just get bounced at the point you actually try to make the purchase.
- interpol_p 13y agoThat's true, it doesn't do that. However, a good developer can simply check [SKPaymentQueue canMakePayments] and disable those IAP nagging screens (as they are now ineffective). I am unsure if any actually do this.