13 ms·
We work a 4-day week and just raised $4.75m (2012)
- elleferrer 13y agoCongratulations on Treehouse's success! I totally believe in the 4-day work ethic.
- ryancarson 13y agoThanks!
- lux 13y agoI've been working 4 days/week for the past 3 years, which does mean I make 20% less than I could be making, but at this point there's very little that could convince me to ever go back to 5 days/week. It's good to see little pockets where the idea is growing, because it's been tremendously positive for me.
- leoedin 13y agoOver the summer I extended a lot of weekends with a days holiday and so ended up working a lot of 4 day weeks. Surprisingly, I found that my productivity really didn't drop that much. I went into a week with a sense that I only had 4 days to get stuff done, and so often felt much more focused. It's only an extra day, but somehow in my head a 5 day week feels almost endless. The suddenly it's Friday and you wonder what happened...
- kiba 13y agoI worked 30 hours a weeks for quite some time. While it is very focused, it is also very painful. I don't record any downtime as contributing to my time at all. If there's coffee break, bathroom time, time driving in car, etc, it doesn't count. Whether or not I am productive or not is another story altogether. I feel like I don't accomplish much in 30 hours a week, but I know I was very efficient. With the power of learning interest rate, I slowly accumulated knowledge and skills. I was able to accomplish a few projects worth of note in that time as well. In the end, I fell off the wagon because I couldn't keep up with the painful routine of 30 hours a week hyper efficiency. If I want to make 30 hours work, I have to add mindless routines as well.
- TeeWEE 13y agoIf I would work on my startup I just want to work on it... Thats what is giving me fun. Also if you work with external people this will communicate with you every workday. Just ignoring them on a workday is not easy. But I like the concept... Once profitable :-)
- deleted 13y ago[deleted]
- conorh 13y agoI worked at StreetEasy for 3 years (helping lead the dev team and writing lots of code) when it was a fast growing startup and we didn't work a 4 day week, but we worked normal business hours (9-5,10-6'ish) and never ever worked weekends - unless you felt like working on some code. One of the co-founders there had the opinion that we were in it for the long haul, not for the sprint, so why burn out early. This seemed to work out well [1]. http://www.bloomberg.com/news/2013-08-19/zillow-paying-50-million-for-real-estate-website-streeteasy.html http://www.bloomberg.com/news/2013-08-19/zillow-paying-50-mi...
- graue 13y agoCongrats on your company's success! However, I'm surprised that you single out a 40-hour work week as though it's something exceptional. Isn't that the standard? I would never consider joining a company that expected me to work weekends. I hope that's not as common as you imply.
- Domenic_S 13y agoWelcome to startups.
- conorh 13y agoYes, it is common in my experience.
- paulhauggis 13y agoIn many companies, it isn't required. But, if you don't do it , you won't get a promotion nor seen as a "team player"
- elag 13y ago"We work a 4-day week a̶n̶d̶ because we just raised $4.75m." I'd love to work a 0-day week on Other People's Money. Not sure I'd write an insufferably smug post bragging about it if I did. [edit] Just noticed that this is a two-year old blog post and the first comment on it refers to "smug HN trolling" so more fool me.
- dbecker 13y agoRyan has been posting here about his 4-day work week for a while, and I'm guessing it started before raising the $4.75m. That would contradict your assessment, though I hope someone can fact check the timing for me.
- schmrz 13y agoThere's a comment below the article where Ryan says that they have been working four days a week since 2006.
- commondream 13y agoYep. We've been working the 4-day work week since well before we raised money.
- syntheticlife 13y agoBlog about it when you work a 4-day week and _earn_ $4.75m/yr.
- antidaily 13y agoSo if we can achieve profitability, grow quickly and... They are profitable. And have a pretty large team. I think he can brag a little.
- ryancarson 13y agoWow, thanks!
- ryancarson 13y agoOur yearly run rate is now $8.5m+ :)
- smrtinsert 13y agoNice work Ryan! You're an inspiration to those of us who want to produce great work and enjoy high quality of life.
- ryana 13y agoThis post is 2 years old. Any reason to resurrect it? My first thought reading through was that treehouse had some recent layoffs or poor results and this was a "hah, look at you now" post. Thankfully I can't find news like that anywhere.
- yapcguy 13y ago> World’s best investors, including Kevin Rose At last I got a laugh scanning the post.
- nilsimsa 13y agoLooks like their website would need more work. The following link didn't work for me a few times... https://teamtreehouse.com/subscribe/plans https://teamtreehouse.com/subscribe/plans May want to make it a 5-day week a little longer...
- ryancarson 13y agoWorking for me
- ra3 13y agooh.. that means its working for everyone, right?
- pmcpinto 13y agoIt also works for me
- ritchiea 13y agoMy experience working 80 hour weeks wasn't with startups, it was with political campaigns where I made far less money and there was obviously no equity. Similar situation though, get idealistic 20-somethings recently out of college without families to work endlessly. I don't support 7 day weeks and 12 hour days, but frankly for politics it works. Why? Because for 95% of campaign employees it's not work quality that matters, it's talking to a ton of other people, repeating simple messages, engaging them and asking them to get involved with the campaign. I am extremely supportive of organizations that support reasonable work hours and not overextending yourself. I would never work 7 days a week again. But just as much as you should not needlessly overwork yourself and your employees, you need to understand (or at least try to understand) what is necessary to hit your goals. I suspect the average engineer at most startups could use an extra day off. For some founders it may make sense to work long hours because some of that work is touching base with investors, forging connections and doing other things that may not be intellectually draining but just need to get done.
- mathattack 13y agoPolitical campaigns at least have downtime though, right? You can have a month or two off between sprints. I think certain creative work (movies?) is like this too.
- dworin 13y agoWith some exceptions, especially at the top, the "downtime between campaigns" is called unemployment.
- mathattack 13y agoTrue. I was thinking of it in terms of "Overall the hours may be close to 2000/year" but the reality is the pay sucks, so having downtime is different than other fields. (Say a month or two off between high intensity programming gigs)
- pc86 13y agoWhen I worked on political campaigns it was summer (anywhere from May to August) until election day (first week of November) for 90+ hours a week. I joke around about my very first job where I worked 96 hours in the first 6 days, and since it was July it only got busier from there. It gets to the point where you would much rather do 10+ hours of work every day of the week than take that Sunday off but have to sacrifice sleep for the next week because of it. Particularly for statewide and national elections, the last 2-4 weeks before a campaign there is nothing else. No downtime, no family, no hobbies, nothing. Just the candidate, the message, the voters, the outreach. It’s rare in those major elections to get more than 2-3 hours of sleep (or sleep at all) in the last 72 hour push. Again these are elections for POTUS, Senator or Governor in contested states. A state rep race is going to be much more low key but still easily 60-80+ hours for the final month or two. Things may have lightened up some since I moved to programming, but I doubt it.
- moheeb 13y agoWorking four 10s is not that uncommon. Lame title.
- Kynlyn 13y ago...except he stated in the article that they work 8 hours a day...
- denibertovic 13y agoHow is 9-6 8 hours a day? They work 9 hours a day. As stated in the article.
- jaredsohn 13y ago9-6 could include a lunch hour. A sibling post to yours says "Treehouse developer here. It's actually four 8s." so that is likely the case.
- denibertovic 13y agoWorking from 9-5 includes lunch as well. The fact that 9-6 includes lunch, the fact that it needs to be mentioned, is ridiculous, you still spend 9 hours in or around the office.
- kaiuhl 13y agoTreehouse developer here. It's actually four 8s.
- benihana 13y agoDid you read the article? They work 32 hours a week.
- wtvanhest 13y agoI'm a finance guy, I don't know how to code. I signed up for teamtreehouse about 3 months ago and I've successfully been able to learn HTML, CSS, and I am starting to dive in to Javascript, MySQL, PHP and maybe AJAX. The site has given me enough structure to learn the basics while other books and the internet has provided me with more in depth learning. I wrote Nick at teamtreehouse yesterday and said that I was disappointed with the end of chapter quizzes because they were sometimes difficult to bypass due to confusion over what they were asking. He responded immediately and said they knew it was an issue and were hiring to fix it very soon. While the round announcement is old, if they are in fact hiring, it is great news for those who use their service. Other than that one interaction, I don't know the team, but I was impressed. I can say, I used to work a few blocks from their office in downtown Orlando. Orlando usually sparks memories of Disney, but Disney is actually located in Kissimmee, FL about 45 min from downtown. Downtown Orlando is young, great nightlife, fairly small and EXTREMELY affordable. Thanks for the customer service yesterday! [Edited because the round was actually a few years ago]
- fuqua 13y agoI'm just curious -- What do you want to do with your design/coding knowledge? I'm in the non-tech world and have the desire to learn for the sake of learning, but I also want to know what the hell I'm going to do with it!
- ryancarson 13y agoThank you so much for being a Treehouse Student! We're honored to serve you.
- andrewfong 13y agoAnyone have thoughts on how 4-day work week compares to a 5-day-but-shorter-days work week (discussed a bit yesterday at https://news.ycombinator.com/item?id=6912645 https://news.ycombinator.com/item?id=6912645)?
- kaiuhl 13y agoI've worked 40 hour weeks in a corporate environment (where it's often actually less than 40), 60 hour weeks in an agency, 32 hour weeks at Treehouse. I find that needing to physically commit to work five days a week is the crux—it makes very little difference how much time you're spending in the pursuit of it. I'm big into backpacking, so three full, available days makes a world of difference to me, not the amount of hours I'm expected to work.
- Tegran 13y agoBeing able to get into the car on a Thursday evening, knowing you don't have to be back until Monday morning, every week of the year sounds good to me. :)
- mahyarm 13y agoI would think it depends on what you want to do. If you want to go for longer hikes as someone else commented it would be great. If you want to pick up your kids from school every day, maybe the reduced hours version is better.
- RA_Fisher 13y agoI work for Treehouse. The 4-day work week is amazing and I feel it'd be very hard to go back to 5 days a week. What do I do on my Fridays? If I have errands, they get run. I usually pop-in and off my computer. Sometimes I actually am working, but I'm "playing". I'm a data scientist and I love my job. I love working on my tools and I love trying new methods. So I might be improving my D3.js skills. Or learning Python (like I have been). Or teaching myself new Bayesian analysis, or survival analysis methods. So in once sense I work on Fridays, in the other hand it feels like play. And I'm not obligated, so I can get up whenever. Also, this isn't every Friday or weekend. Many weekends are just non-tech play, like a trip to Boston. In general, my stress level is way down. I feel focused and happy to be at work when I'm "there" (I work remotely, another Treehouse core value). I think about Treehouse, much more than 4 8-hour days a week, but it's so much more pleasurable! I'm totally thankful to work for Treehouse.
- tlogan 13y agoCongratulation! This is how it should be done. And I have a question.... All professors of management and organizations understand that work week should be defined differently for knowledge workers. And that most the important quality of knowledge workers is initiative. So if you have 80 hours work week and all innovation or initiative is dismissed, that can mean two things: 1) you are not "knowledge worker" but just "coding monkey" (it is "above your pay") 2) the company sucks Majority of tech companies require 7-day work week and they discourage any initiative. Does this mean that majority of programers are not actually hired as "knowledge workers" but as "coding monkeys"? Or that majority of tech companies suck? EDIT: This 7-work week is actually based on calculation: 5 days * 10 hours per day + 5 hours on weekend (just check email) which is 55 hours per week => 7 working days of 8 hours each.
- tannerc 13y agoDoubtful any research has been done on the matter, or that you could accurately do a survey or dig through data (Resumes? Job postings?) to get an answer. However, statistically speaking, it's likely not an either/or scenario. I'd be willing to bet that it varies greatly and there is no "majority," additionally what about the companies that suck and only hire monkeys?
- ryancarson 13y agoTotally agree. Engineers are stripped of all their power when their ability to choose their projects has been taken away. They get reduced, as you said, to simple code monkeys. It's insane.
- ido 13y agoMajority of tech companies require 7-day work week I've been working as a professional programmer for the last 12 years, in 4 companies as an employee and a couple others as a consultant/freelancer. In none have I seen 7 day work weeks as a standard, nor have I heard of such from any of my many friends who also work as programmers. Am I an outlier? PS I agree that tech companies (among others) often have a culture of overworking.
- 13y ago
- deleted 13y ago[deleted]
- ryancarson 13y ago60+ employees now and we're still doing the 4-day (32 hour) week. Probably saw this, but we have also since removed managers: https://news.ycombinator.com/item?id=6886907 https://news.ycombinator.com/item?id=6886907
- lquist 13y agoDo you mind sharing your current revenue run rate (roughly)?
- ryancarson 13y ago$8m+
- Domenic_S 13y agoDamn, I can barely click around the web without seeing a picture of that guy's skinny mug plastered on something. I'm beginning to think the business is marketing, not technology.
- deleted 13y ago[deleted]
- deleted 13y ago[deleted]
- Segmentation 13y agoVery few companies will consider 4-days, but I wish they would consider 5-days at 7 hours.
- SnacksOnAPlane 13y agoJust do it, man. I work 10-5. If someone complains, stop.
- deleted 13y ago[deleted]
- sb1752 13y agoStep 1: Create a product people want Step 2: Do whatever the fuck you want
- ChuckMcM 13y agoCongratulations! That is a great milestone to celebrate. I was wondering about your numbers though, your post says : > $3,000,000+ yearly revenue run rate (and growing fast) > > Grown the Team to 34 full-time people and hiring > at least 10 more as soon as possible Profitable with $3M run rate and 34 people? That is $88K fully loaded per person. Can you share some techniques for keeping your burn rate so economical? [1] As an example, with a nice (but not lawyer nice) office and a healthcare plan we're paying > $30K per employee annually for just office space and medical benefits.
- RyanZAG 13y agoIt's probably a result of rapid expansion. eg, they did $3M revenue over the last financial year, but only started that year with 20 or whatever employees. So you should probably be dividing by something like an average of 26 employees and not 34, which gives $115K per person and seems more in line with reality.
- dworin 13y agoUsually a revenue run rate means "we extrapolated our previous short term over the next year." It's useful for rapidly-growing companies where your next three quarters are much more likely to look like your current one than the previous three. So that would mean they're still being very economical with per-employee expenses. My guess is that a lot of those employees aren't developers, they're in other roles where the average pay is lower (support, film and video editing, administration, even some sales roles).
- ryancarson 13y agoThis
- gailees 13y ago^#theman
- ry0ohki 13y ago
- yashodhan 13y agoSupposedly an old post (but I can't find the date year on hte post). Are Treehouse still hiring?
- ryancarson 13y agoYup. Developers and Designers.
- bolonomicz 13y agoDo you hire dev interns?
- ryancarson 13y agoYes, please shoot me an email ryan @ teamtreehouse
- nfriedly 13y agoCould I chat with you about Treehouse sometime? My email is nathan @ [HN username].com
- ryancarson 13y agoSure, please shoot me an email ryan @ teamtreehouse
- aabalkan 13y agoPlease add 2011 to title. Folks are thinking this is new.
- imderek 13y agoDoes this include support staff? Does it not affect the quality of customer service having your business go dark for three days each week?
- jimrhoskins 13y agoSupport team has a slightly different schedule to make sure Fridays and even weekends have coverage. I'm not exactly sure what the schedule is, I'd have to ask.
- deleted 13y ago[deleted]
- BadassFractal 13y agoWould love to work less at our startup, but the past year has been a non-stop 60-70 hour week marathon. I just don't know how you can work less when you are worried that your company will die from not having tried hard enough.
- tieTYT 13y agoYou should know that working harder doesn't necessarily mean being more productive. My informal research says "you're doing it wrong". http://legacy.igda.org/why-crunch-modes-doesnt-work-six-lessons http://legacy.igda.org/why-crunch-modes-doesnt-work-six-less...
- joshdotsmith 13y agoSerious question: why does Treehouse need 45 employees? What's the division of labor? Are most of them required for content creation, or engineering, or what? I've been thinking a lot about company size lately, and was always impressed that not long before acquisition time Instagram had a team of just six (which quickly expanded to twelve prior to acquisition). Is such a small team size really only achievable by user generated content companies?
- jimrhoskins 13y agoYou can see our full team, and their responsibilities here (http://teamtreehouse.com/about http://teamtreehouse.com/about) The content team (teachers, video, audio, motion design) is a sizable portion of the company. They focus on writing, producing, and supporting the learning content and video. The app team (devs + designers) focus on things like the the web app, the learning tools like our code challenges, and quite a bit of other stuff. We have support team members who are always interacting with and helping our students. Marketing, sales, and operations are doing what you would expect them to. It's interesting to watch the scaling in person. When I started it was just Nick Pettit and myself as teachers ( and we did our own video/audio work), Ryan the CEO, and we had a contract dev and designer. Now it's ~60, not even sure of the exact number, and everyone keeps really busy.
- nickpettit 13y agoCan confirm. Source: I'm Nick.
- tieTYT 13y agoThis sounds awesome. It reminds me of Henry Ford's Five Dollar Workday: http://en.wikipedia.org/wiki/Henry_Ford#The_five-dollar_workday http://en.wikipedia.org/wiki/Henry_Ford#The_five-dollar_work... > Ford astonished the world in 1914 by offering a $5 per day wage ($120 today), which more than doubled the rate of most of his workers. A Cleveland, Ohio newspaper editorialized that the announcement "shot like a blinding rocket through the dark clouds of the present industrial depression." The move proved extremely profitable; instead of constant turnover of employees, the best mechanics in Detroit flocked to Ford, bringing their human capital and expertise, raising productivity, and lowering training costs. Ford announced his $5-per-day program on January 5, 1914, raising the minimum daily pay from $2.34 to $5 for qualifying workers. It also set a new, reduced workweek, although the details vary in different accounts. Ford and Crowther in 1922 described it as six 8-hour days, giving a 48-hour week, while in 1926 they described it as five 8-hour days, giving a 40-hour week. (Apparently the program started with Saturday being a workday and sometime later it was changed to a day off.) > Detroit was already a high-wage city, but competitors were forced to raise wages or lose their best workers. Ford's policy proved, however, that paying people more would enable Ford workers to afford the cars they were producing and be good for the economy. Ford explained the policy as profit-sharing rather than wages. It may have been Couzens who convinced Ford to adopt the $5 day.
- beat 13y agoAt least according to author Matthew B. Crawford, Henry Ford did not raise wages out of the goodness of his heart, so his workers could afford to buy cars themselves. From his original Shop Class as Soulcraft essay: http://www.thenewatlantis.com/publications/shop-class-as-soulcraft http://www.thenewatlantis.com/publications/shop-class-as-sou... "Given their likely acquaintance with such a cognitively rich world of work, it is hardly surprising that when Henry Ford introduced the assembly line in 1913, workers simply walked out. One of Ford’s biographers wrote, “So great was labor’s distaste for the new machine system that toward the close of 1913 every time the company wanted to add 100 men to its factory personnel, it was necessary to hire 963.” This would seem to be a crucial moment in the history of political economy. Evidently, the new system provoked natural revulsion. Yet, at some point, workers became habituated to it. How did this happen? One might be tempted to inquire in a typological mode: What sort of men were these first, the 100 out of 963 who stuck it out on the new assembly line? Perhaps it was the men who felt less revulsion because they had less pride in their own powers, and were therefore more tractable. Less republican, we might say. But if there was initially such a self-selection process, it quickly gave way to something less deliberate, more systemic. In a temporary suspension of the Taylorist logic, Ford was forced to double the daily wage of his workers to keep the line staffed. As Braverman writes, this “opened up new possibilities for the intensification of labor within the plants, where workers were now anxious to keep their jobs.” These anxious workers were more productive. Indeed, Ford himself later recognized his wage increase as “one of the finest cost-cutting moves we ever made,” as he was able to double, and then triple, the rate at which cars were assembled by simply speeding up the conveyors. By doing so he destroyed his competitors, and thereby destroyed the possibility of an alternative way of working. (It also removed the wage pressure that comes from the existence of more enjoyable jobs.) At the Columbian World Expo held in Chicago in 1893, no fewer than seven large-scale carriage builders from Cincinnati alone presented their wares. Adopting Ford’s methods, the industry would soon be reduced to the Big Three. So workers eventually became habituated to the abstraction of the assembly line. Evidently, it inspires revulsion only if one is acquainted with more satisfying modes of work." I think every worker in America should read Crawford's superb book, btw.
- carbocation 13y agoI actually subscribed to TeamTreehouse because I wanted someone to hold my hand to introduce me to iOS. It was a good experience. For background, I've been programming for 20 years, first in Basic, then PHP, Javascript, R, (a very small amount of) Common Lisp, and Go. Given that I currently have little free time, it's quite nice to have someone show you a Good Way to write idiomatic code in a new language. I found their (high, compared to blog posts) pricing to be a positive indicator of quality, and their videos and code seemed to match.
- ryancarson 13y agoThank you!
- yeukhon 13y agoWhat does 4-day week even have to do with the success of fund raise...? I personally think it has little. You can work 48 hours every week and manage to pull a couple millions if you are lucky.
- veto64 13y agotroll
- veto64 13y agothis is a troll, there is no prove or whatever what he is saying. just go to his website and pay how to do it as well
- mnbvcxza 13y ago> more time with my kids then almost all other dads :|
- cfontes 13y agoI really like the opening statement "here’s what we’ve been fortunate to achieve:" Even being really good you gotta have some luck too. Being able to see that I think makes people being not assholes when talking about their achievements.
- cocoflunchy 13y ago@ryancarson you should consider resizing that profile photo in the right-hand column, it is 1.8MB and 3280px wide... (http://static.tumblr.com/8759c003e3a97c8762c00ba9e1d5a164/m4ov1ha/sSwmkr5al/tumblr_static_img_9467.jpg http://static.tumblr.com/8759c003e3a97c8762c00ba9e1d5a164/m4...) Thanks from those of us who are stuck with Time Warner Cable ;)
- ryancarson 13y agoThanks, will do!
- neil_s 13y agoRyan, why did Treehouse choose fewer days over fewer hours per day as a way to reduce total hours worked? Anecdotal data says most information workers find it hard to actually get more than 6 hours of work a day, so that would suggest a 9-6 day not being optimal. Just wondering what made you choose one approach over another.
- ryancarson 13y agoWe all have breaks throughout the day
- nnoitra 13y agoAre you hiring interns?
- dblarons 13y agoI'd be interested to compare the benefits of a 4 day week with those of a 5 day, reduced hour week. I'm inclined to believe that the reduced hour week would give you more productive days while still making lots of time to sleep in or spend the afternoon with family. Has anyone worked in this kind of alternative environment?
- pmcpinto 13y agoCongratulations, I'm a big fan of Treehouse and I think that the world needs more companies and leaders with a culture similar with yours. For example I'm tired of seeing the Marissas Mayer's of the world praising that they go back to work just two weeks after giving birth. What kind of mother is this?
- semerda 13y agoAwesome work guys! I'm curious how you guys decided on a 4-day week? Was it a group decision or founder laying down the new way of getting stuff done?
- commondream 13y agoI'm the other co-founder of Treehouse. It's something that Ryan enacted back in the Carsonified days, but it's worked amazingly well and is just something we've always done. Company folklore has it that Gill, Ryan's wife, basically commented that it seemed like the company was running them rather than them running the company back then, so their solution was to switch to working 4 days per week.