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I'm not with either side. One key thing about MMOs is that people are an integral part of the system. We can't just disregard them and pretend that only the rul
by lhorie 17y ago
I'm not with either side. One key thing about MMOs is that people are an integral part of the system. We can't just disregard them and pretend that only the rules written in source code are valid, especially when the ultimate goal is to provide a social entertainment environment.
I generally consider any form of disruption bad since it's just plain bad manners. But with that being said, I don't think that mob rules are good for a community either. I was a member of a game forum a while back that had interesting off-topic sections (art, news, etc), but the forum would often become a dramafest and focus solely on, say, in-forum "punishment" for in-game cheaters, effectively making all the interesting sections dry up.
I have this (rather informal) theory that rules of majority are usually driven by the xkcd.org/386 effect, i.e. in the collective mind, the members are defending a good cause (whether it really is a good cause or not is another story). One could argue that maybe the lone rebel is right, but if the definitions of "right" are subjective to begin with, then does it make sense to take sides?
- madair 17y agoDefinitions of right are not subjective. That's moral relativism. It's just hard to find what right, but the majority isn't necessarily right.
- lhorie 17y agoSure, if you're talking about equations. In social contexts, however, being "right" doesn't usually translate to mathematical proofs. You get what I meant.
- philwelch 17y agoIt is moral relativism, but what of it? Unless you take it on blind faith there's no real appeal to moral absolutism, either.