3 ms·
>> each tile was 28 by 28 pixels. Why not a power of 2 like 16 or 32?
by Aardwolf 13y ago
>> each tile was 28 by 28 pixels.
Why not a power of 2 like 16 or 32?
- Sir_Cmpwn 13y agoHaving worked on similar applications, I can tell you that it was likely a graphical choice. It's difficult to balance legibility with screen space. 32x32 probably put too few tiles on the screen, and 16x16 probably didn't let him get enough detail in.
- to3m 13y agoIndeed. In practice it makes very little difference how wide the sprites are, provided they are some exact number of bytes. You end up multiplying the Y coordinate by the row stride but working from column to column will be controlled by some kind of counter so any value will be fine.