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I think you may be overestimating what a "creative job" actually entails. My girlfriend is an artist (teaches fine art 50% of the time, does commissioned work
by GuiA 13y ago
I think you may be overestimating what a "creative job" actually entails.
My girlfriend is an artist (teaches fine art 50% of the time, does commissioned work 50% of the time). I think a lot of people would agree that this falls within "creative work". And yet she also does a lot of tedious things, like applying several layers of varnish to a finished piece, repeating a certain pattern hundreds of times (eg. feathers on a bird), etc (and this doesn't include stuff like generating invoices with clients, scheduling times to talk with them, etc.).
What's the ultimate "creative job" to you?
I think that a developer's job (unless you're in something ~extremely~ repetitive) is highly creative- just that highly creative jobs still have a lot of tediousness. I was in research for a while, which I'd consider "creative", but I spent a lot of my time doing things like reviewing paper drafts for typos, figuring out why some code wouldn't compile, etc.
Even in the most creative job ever, 90% of your work will likely be "daily grind".
- derefr 13y ago> What's the ultimate "creative job" to you? I'd hazard "Creative Director." You know, the role the creator of a character or story setting (e.g. Stan Lee) gets put in when they consult on a movie tie-in. Basically involves talking to people and writing down what you talked about to make sure everyone has your vision in their head. ("Game Designer" is also a pretty isomorphic job, given the games industry.)
- bobbygoodlatte 13y agoThen you're spending 90% of your time communicating. I'm sure Stan Lee spends far more time communicating his ideas to other people than he does developing them.