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I think they might sell a bunch of them this Christmas, since they got in retail stores and pretty much everything sells out. I'm excited by the idea that I can
by _wojr 13y ago
I think they might sell a bunch of them this Christmas, since they got in retail stores and pretty much everything sells out. I'm excited by the idea that I can get my game on there for the kids who get one and want something fun to play.
Either way, I like what they stand for and it really is a good little platform for indie development!
- copx 13y agoOuya is a commercial flop, sorry. Even if you like the platform, there is no money to be made there and it seems you very much want to make some. Also your kickstarter is horrible. Most people will decide within seconds whether to take a closer look at a project or not. And the first impression here is "glorified Tetris". That is all most people will see and thus move on.
- bobsgame 13y agoI think it's too early to determine that. Either way, I'm not asking for very much, and I don't really need that much to live. I am the type of person that needs to sell a "white box of quality" rather than a "flashy box of mediocrity," even if this causes me difficulty in marketing.
- Poiesis 13y agoYou need to accept that your definition of quality may be different from that of your customers. Consider: do you write games in order that they be enjoyed by people? Then why are you marketing it in a way that will ensure that far fewer people even give it a second glance?
- _wojr 13y agoBecause I won't compromise on my vision or my integrity, because as soon as I do I may begin to compromise in other areas, perhaps tailoring the gameplay to the widest market instead of making something magical that I believe in. Even it isn't the best way to market it, it is the right choice for me.