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Bob's Game – for OUYA and PC
- bobsgame 13y agoI am sleeping in my Sebring convertible for 5 months now, which isn't too bad but it's getting a bit cold out. I want some money to upgrade to a van (and rig it with solar panels, etc), and to get a high resolution laptop to code on (my ThinkPad GPU died so I am using a crappy 2006 Macbook which is not ideal!) I really believe in my puzzle game (better than Tetris!) and tried to do a modest and reasonable Kickstarter, especially considering the game is already there. Ouya will double the amount if the campaign is successful, and I think it's a good platform for my game. Anyway, it's in the last hours of the campaign and I am going to keep trying to push it until the last second, I'm not giving up! All it will take is finding one person, or getting posted on a big blog or something for a couple of hours, since the target is so low.
- j_m_99 13y agoI wouldn't waste my time on Ouya, it's basically dead in the water.
- _wojr 13y agoI think they might sell a bunch of them this Christmas, since they got in retail stores and pretty much everything sells out. I'm excited by the idea that I can get my game on there for the kids who get one and want something fun to play. Either way, I like what they stand for and it really is a good little platform for indie development!
- copx 13y agoOuya is a commercial flop, sorry. Even if you like the platform, there is no money to be made there and it seems you very much want to make some. Also your kickstarter is horrible. Most people will decide within seconds whether to take a closer look at a project or not. And the first impression here is "glorified Tetris". That is all most people will see and thus move on.
- bobsgame 13y agoI think it's too early to determine that. Either way, I'm not asking for very much, and I don't really need that much to live. I am the type of person that needs to sell a "white box of quality" rather than a "flashy box of mediocrity," even if this causes me difficulty in marketing.
- Poiesis 13y agoYou need to accept that your definition of quality may be different from that of your customers. Consider: do you write games in order that they be enjoyed by people? Then why are you marketing it in a way that will ensure that far fewer people even give it a second glance?
- _wojr 13y agoBecause I won't compromise on my vision or my integrity, because as soon as I do I may begin to compromise in other areas, perhaps tailoring the gameplay to the widest market instead of making something magical that I believe in. Even it isn't the best way to market it, it is the right choice for me.
- PostOnce 13y agoMan! What are you doing! I was hoping this was "Bob's Game", the RPG, that maybe you'd started a kickstarter to finally finish the thing and publish it for PC instead of DS, but no, you bring us this. It's my suspicion that if you were a bit ballsier and capitalized on the already substantial publicity from "Bob's Game" you'd make more money faster than with this apparently halfhearted attempt. Why would someone pay for what appears at a moment's glance to be yet another Tetris clone? The life of an indie dev is hard and pointed towards failure or development hell by default, I wish you luck, but I think you're making mistakes with regards to your use of time and existing publicity. Maybe you wanted to do a smaller project to make quick money to fix the bigger project, but this isn't really appealing, its just Tetris, even if that's not true, its what everyone thinks. I thought I might comment rather than leaving you to wonder why you're getting pageviews and not donations.
- bobsgame 13y agoIt's not really "yet another Tetris clone," it is a puzzle game builder where the user can define custom puzzle modes, including any variation of existing puzzle games. I can see why people would get that impression though. I unfortunately don't know a better way to get people to realize what it really is.
- asdfs 13y agoWhy not link to videos of the game? After reading the copy, I still have a very incomplete idea of what the game is like.
- kevingadd 13y agoI don't really understand why you are kickstarting the puzzle game when there was way more interest in your RPG (even if most of it was a publicity stunt)? Is the idea that the puzzle game will help fund a larger project? The game looks interesting in the footage you put on the Kickstarter page (would've been good to edit it down some, though, maybe make an effort to highlight the gameplay variety), but the actual description doesn't give much in the way of real specifics, and the screenshots are kind of undermined by the fact that the framing stage backdrop is there in every one. Ultimately I wish you had made the effort to get this out there earlier. (Maybe you did and I never saw it?) Given that it's the last hours and you're so far from your goal, that will probably discourage a lot of people from backing who might have otherwise.
- _wojr 13y agoThe puzzle game will help fund the rest of the RPG, yes. I am not too comfortable funding that using Kickstarter because it sets some hard limits that I might not be able to meet. The RPG was definitely not a publicity stunt, I genuinely did work on it full time for five years (now 10). The publicity stunt I did sort of backfired in that the internet sort of forgot the legitimate work and focused entirely on the stunt, which damaged the credibility of the project. Thanks, I didn't really have good enough equipment to edit on so that's a major factor. I actually had to borrow a machine to get that gameplay footage, as my Macbook can't really run and record it at a decent FPS. I have been trying to make efforts to get it out there, but I just haven't gotten any traction.
- stelonix 13y agoSince you're here, I have to ask: whatever happened to the nD? If it failed, why did you just abandon the forums instead of letting people know? I mean, your credibility was already hurt because of Bob's Game's publicity stunt fiasco, why didn't you give any assurances to the community there? More importantly, after 2 projects which just vanished without any explanation from the author (you), how do you expect anyone to believe you'll deliver this product?
- 13y ago
- archagon 13y agoBest of luck to you with this! The idea sounds interesting and the visuals have a cool sort of Jeff Minter vibe to them. You might want to change the name, though. I was confused at first, and I have the advantage of knowing about Bob's Game. Many people don't even have that context.
- bobsgame 13y agoThank you! It is confusing but by now it's a bit late to change the name, hopefully people will eventually get the context. It gives it a cool back story too.
- egypturnash 13y agoI've done a couple successful Kickstarters for my comics. Here is some critique about your campaign, which might help explain why you're at 6% of your goal with half the time left. I have never heard of "bob's game". So all this stuff about it being the game from inside the "legendary" "bob's game" just befuddles me. Big Kickstarter tip: assume that most of the people coming to your page will have never heard of you, or a single thing you've done, and make your pitch accordingly. The video doesn't make this look too much fun; is it actually presented in this tournament view with a dude wandering around trash-talking you, and really annoying crowd audio loops over it? And occasional random green lights drifting around the picture of a monitor on the screen? Because the game looks kind of pretty in an abstract way, but that endless loop of a screeching crowd and three seconds of music makes me want to throw something through my speakers after a few minutes. It could be kinda fun to trance out to this thing if I was just looking at the actual game screen and hearing its noises, but given that all the screenshots match this video I'm going to assume it's got this super obnoxious frame around it all the time. And what's going on in the video? I dunno. Where's some text telling me about the cool features of this game? I'm watching some blobs get dropped in a well, and there seem to be no consistent rules, or cues that the rules are changing. The shapes change, the effects change, and there's no rhyme or reason. Playing a game whose rules are constantly changing under me with no warning really doesn't sound like fun. The text suggests that this is actually one of the unique selling points of this game - convince me in your pitch that this is actually a cool thing instead of something that will constantly frustrate me. Who are you? Why do you want to make this game? How passionate about making it are you? This is a crucial component of a good KS video: seeing the face(s) behind the idea, hearing the enthusiasm in their voice at the idea of getting to actually make this thing. Learning something about their credentials - what have you delivered before, why should I be convinced you've got what it takes to actually give me something? Tiers: $4 for the game. $25 for beta/forum access. These tiers aren't doing much for you. Assume that nobody will ever pledge anything more than the base "gimme the thing" level, how many backers will you need? 1667 backers. That is insane. If the price for actually getting the game was $25, you'd have a much more feasible number of 265 backers. Really, this feels like the only market for this is total ultra obsessive Tetris fans. I play drop-stuff-in-a-well games every now and then, but I'm honestly not moved by this pitch to even try playing a demo of it (which doesn't seem to exist anywhere?), much less spend any money on it. Good luck, but I don't think you're going to come anywhere near success with this campaign. Scrap it and start again, after remaking your pitch and workshopping the hell out of it.
- robobro 13y agoThis guy is my favorite troll in the indie game community, glad to see he's not dead.
- deleted 13y ago[deleted]
- jabsters 13y agoI knew this game's name sounded familiar: http://en.wikipedia.org/wiki/Bob's_Game http://en.wikipedia.org/wiki/Bob's_Game
- deleted 13y ago[deleted]
- hatu 13y agoI remember him and all the drama/trolling from Something Awful forums like 5-6 years ago. Still not finished with the game?
- bobsgame 13y agoI'm not a troll, I just have a personality and stance that most people perceive as abrasive.
- keerthiko 13y agoSuggestions that you still probably have time to implement if you want to run a smaller/different campaign for Christmas (some are concise reiterations of what people have already said): * Kickstarter is all about the creator. While a high production value video certainly has huge impact, it's definitely doable on low budget/equipment, especially at the reasonably small scale you're going for. Just show your darned face, and talk to the camera. Or at the very least get someone who gets your game to voice-over the video. Talk after the initial "hook clip" of the game, and then talk again at the very end asking for backer support. You have the huge advantage of being a developer with a game that's popular and well-liked. Sell yourself, the creator of that! * The biggest reason it makes sense to show your face is because your passion is expected to shine through. All I see now is some dude whipping up a really low budget side project game, doesn't know how to pitch it, and seems too lazy to take the time to learn, and seems really just out for some free cashmonies from OUYA's FreeTheGames fund by raising a small amount of money for his side project. It feels like you don't want to show your face because you are aware how shoddy this pitch is, and don't want to actually be associated with it ever. You just want the money as easily as possible and disappear for now. I understand basically none of these things are true, and that you actually really need the money, and really care about the project and the campaign. * You say you have a gameplay video. Please put it immediately after the explanation of the gameplay uniqueness, instead of screenshots that look like Tetris with garbled text beside it. Preferably voice over it too. * Yes, the music/crowd cheer white noise is damn annoying. Just reduce the volume of the crowd cheer if finding a better background track is impossible. Gameplay is fine eyecandy otherwise. * Please change the copy. This should really take like an hour of your time, and 10 minutes each from 3-4 of your friends to proofread it. Avoid superlatives (greatest game ever made) and overuse of exclamations, and somehow make your Kickstarter title start with an upper case character. Nothing looks like a teenager IM'd it to me like a lower case starting character for a page title. I know it's the official name of the game, but try rephrase the title so it can start in caps. * I didn't even want to watch the video. I usually start playing the video to listen to the dialogue, and then skim the page contents as I do that. You assume prior knowledge from the get-go. I've lost interest. I don't even want to share this again out of sympathy for you, because it squanders my social capital sharing stuff I can't even respond to. Which makes me feel terrible, because I really want to see low-budget indies still being able to succeed (as I foresee myself being in your position, but probably with less momentum). * Your reward tiers are pretty boring, and also super-low value. You need to offer something more interesting than forum access. There's a lack of perceived value here too. Sell the game higher, and make reward tiers with easy (and standard KS fare) things like personalized thank you notes, credits on the website, shoutout in the game credits, etc. People love that stuff, and it's pretty much no extra work for you (notes/tshirts have fulfillment companies that just take a cut of your already-profits). My background: Coming in as a fresh indie dev, who worked heavily on the successful kickstarter for my fulltime startup as well. I am an avid gamer since I was 6. I primarily play PC games, and have mediocre familiarity with console games. I have not heard of "bob's game," but I was curious enough to look it up. That's a lot of credibility you have to ride on, don't squander it on a really shoddy pitch. Edited for grammer
- jackmaney 13y agoSo, this is a Kickstarter for Bob's game, based upon Bob's game, which was itself based upon "Bob's game"... I've never heard of any of these games, and based upon this shitty Kickstarter, I really don't care. Has the author considered thinking of a new name for his game?
- andybak 13y agoThere's actually a strange and fascinating story behind this: https://en.wikipedia.org/wiki/Bob's_Game https://en.wikipedia.org/wiki/Bob's_Game